Method

How the mouse sensitivity converter works

The converter does not guess. It uses each game’s hipfire yaw — degrees of view rotation per mouse count at sensitivity 1 — and solves for the target slider that keeps the same physical 360.

Whiteboard showing the hipfire conversion formula target sensitivity equals source sensitivity times source yaw divided by target yaw

The two formulas

What you wantFormula
Target sensitivity(source DPI × source sens × source yaw) ÷ (target DPI × target yaw)
cm/360(360 × 2.54) ÷ (DPI × sensitivity × yaw)
inches/360cm/360 ÷ 2.54
eDPIDPI × in-game sensitivity (same game only)

Worked example

CS2 1.00 at 800 DPI to Valorant, same DPI. Target = (800 × 1.00 × 0.022) ÷ (800 × 0.07) = 0.314. Both setups travel about 51.95 cm for a full spin. That is the number to paste, then confirm on the pad.

Microsoft documents that Enhance pointer precision applies acceleration to the pointer. Games that honor raw input skip that path. Read Microsoft’s pointer documentation and then our Windows pointer speed guide.

Microsoft: mouse settings in Windows

What we refuse to pretend

Use the converter or browse supported games.