Reference
Supported games and hipfire yaw values
These constants are what the converter uses. “Verified” means the yaw is stable across current community references and in-game 360 checks. “Verify 360” means you should still mark the pad after a patch.
| Game | Yaw (° / count) | Engine | Status | Note |
|---|---|---|---|---|
| Counter-Strike 2 | 0.022 | Source 2 | Verified | Uses m_yaw 0.022. Same hipfire scale as CS:GO. |
| Counter-Strike: Global Offensive | 0.022 | Source | Verified | Same yaw as CS2. A CS:GO hipfire number copies into CS2 at the same DPI. |
| Valorant | 0.07 | Unreal Engine (Riot) | Verified | Fixed 103° FOV. Yaw 0.07, so slider numbers look smaller than CS2. |
| Apex Legends | 0.022 | Modified Source | Verified | Hipfire matches CS2 1:1 at the same DPI. ADS is a separate multiplier. |
| Overwatch 2 | 0.0066 | Blizzard | Verified | Same 0.0066 yaw family as modern Call of Duty. Heroes add their own zoom. |
| Fortnite | 0.005555 | Unreal Engine 5 | Verified | X/Y look sensitivity is a percentage-style slider. Convert hipfire first. |
| Rainbow Six Siege | 0.005729577951 | AnvilNext | Verified | Hipfire yaw is ~0.00573. ADS uses Ubisoft’s multiplier model. |
| Call of Duty / Warzone | 0.0066 | IW | Verified | Modern CoD titles share 0.0066 hipfire yaw with Overwatch 2. |
| Destiny 2 | 0.0066 | Tiger | Verified | Hipfire yaw 0.0066. Look inversion and ADS are separate toggles. |
| Marvel Rivals | 0.022 | Unreal Engine 5 | Verified | Hipfire scale matches the CS2 / Apex 0.022 family. |
| The Finals | 0.0066 | Unreal Engine 5 | Verified | Uses the 0.0066 yaw family. Confirm with a 360 test after patches. |
| Deadlock | 0.044 | Source 2 | Verified | Source 2 title with a 0.044 yaw, not the CS2 0.022 value. |
| Team Fortress 2 | 0.022 | Source | Verified | Classic Source m_yaw 0.022. Copies 1:1 with CS2 hipfire. |
| Escape from Tarkov | 0.022 | Unity | Verified | Baseline hipfire yaw 0.022. Armor, ergo, and inertia change feel in raid. |
| PUBG: Battlegrounds | 0.002222 | Unreal Engine 4 | Verify 360 | General / hipfire slider. Per-scope values are separate. Verify with a 360. |
| Rust | 0.00222 | Unity | Verify 360 | Unity scaling has shifted across updates. Treat the result as a starting point. |
| Battlefield 2042 | 0.0022 | Frostbite | Verify 360 | Coefficient and USA settings change ADS. Hipfire result should be 360-tested. |
| Quake Champions | 0.022 | id Tech | Verified | Shares the 0.022 family with Source games for hipfire conversion. |
Yaw sources are cross-checked against common converter references and engine defaults such as Source m_yaw 0.022. Official studios rarely publish a consumer yaw table, so we treat 360-on-pad as the last word.
Related: how the math works, how to measure cm/360.